fePointLight filter primitive

parameters:

  • x = X location for the light source in the coordinate system
  • y = Y location for the light source in the coordinate system
  • z = Z location for the light source in the coordinate system
  • Tool: you can modify all parameters and see picture lighted with feSpecularLightning


    FrontPage  feColorMatrix  feComponentTransfer  feSpecularLightning feDiffuseLightning  feSpotLight  feDistantLight  fePointLight  feFlood  feImage   feTurbulence   feTile  feMerge  feBlend  feComposite feGaussianBlur  feMorphology  feConvolveMatrix  feDisplacementMap  feOffset


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